Guides
Anime Adventures beginner and progression guides covering your first summons, main unit choice, gem budget, evolution route, dungeons, raids and Update 21 preparation.
Introduction
Guides are the entry point to Anime Adventures because the game explains very little. A new account starts with a summon pool, a handful of story waves and no clear statement about which unit deserves the first evolution. The guides in this category turn that open-ended start into an order of operations: pick one damage unit, clear the opening story with it, learn where gems actually come from, and only then spend materials on a second unit. Returning players get a shorter path: check what changed in the current update, confirm that the old main unit still fits the meta, and rebuild the team around the mode they want to farm next.
Beginner Route Quick Reference
| Step | Goal | Spend | Why It Matters |
|---|---|---|---|
| 1 | Summon a starter roster | Starting gems | You need one unit that can clear the opening waves. |
| 2 | Pick a main damage unit | Levels only | A single carry prevents resources from spreading thin. |
| 3 | Clear early story worlds | Time and stamina | Story clears fund levels and teach wave layouts. |
| 4 | Commit to a first evolution | Materials | The first evolution is the biggest power jump you can plan. |
| 5 | Add dungeons and raids | Keys and stamina | Repeatable modes become the main material source. |
Beginner Route
First Session
Set up an account that can clear the opening story without wasting gems.
Main Damage Unit
One carry becomes the spine of every team you build for the next few weeks.
Gem Budget
A written budget is the difference between a planned upgrade and an impulse summon.
Update Preparation
The days before a patch are for banking, not for gambling on the current banner.
First Dungeon
The first repeatable session that turns a stable story team into a material income.
Core Mechanics
Progression in Anime Adventures is a chain rather than a checklist. Summoning produces the roster, levels raise base performance, evolution raises the ceiling, and Starfruits and relics add another layer on top. Gems are the through-line: every summon competes with every upgrade for the same currency. That is why the guides recommend setting a main unit first and treating every other pull as optional until the main unit can clear the content you actually play. Dungeons and raids then convert time into materials, and events compress that conversion into a short window. Limit Break is the last step, not the first, because it only pays off once a team is stable.
Advantages
The biggest advantage of following a route is that it stops the two classic new-player mistakes: spending every gem on the newest banner and spreading evolution materials across four units that never become strong. A written order of operations also makes it easy to pause and resume after a break, because you can see exactly which step you reached. Guides also help you judge community advice: when a video says a unit is broken, the route tells you whether that unit fits your current stage or only a late-game mode you cannot farm yet. It also makes community advice easier to judge, because you can see whether a recommendation assumes a stage of the route you have already passed.
Challenges
The main limitation is uncertainty. Anime Adventures does not publish a full public roster, exact drop tables or official patch notes for every change, so some steps rely on community testing. Update windows can move the meta and invalidate a route that was correct a month earlier. Guides also cannot fix a bad roster: if the opening pool genuinely lacks a usable carry, the honest answer is to reroll or accept slower progress. Finally, time-gated material sources mean the route is a plan, not a shortcut that removes the grind. The route also assumes a workable opening pull, so an account without a usable carry may need to reroll or accept a slower first week.
Frequently Asked Questions
How long does the beginner route take?+
Should I reroll my account?+
What should I do before a new update?+
Quick Tips
Keep one unit ahead of the rest. A single strong carry clears more content than four average units, and it makes every later decision easier because you always know which unit gets the next material. Write down the unit name and stop upgrading side pulls until the carry can clear the mode you are farming. This one habit prevents most early material waste and keeps your gem budget focused on upgrades rather than impulse summons.
Track gems as an upgrade currency, not a summon currency. Before you pull, ask what the pull unlocks: a new unit you cannot evolve, or a material that raises a unit you already use. Community guides consistently favor the second option for free-to-play accounts. If you do pull, set a stopping point in advance so a bad streak does not consume the budget you needed for evolution or Limit Break materials later in the week.
Use events as compressed farming windows. Limited-time events often beat normal farming because their reward pool is concentrated and time-bound. Bank gems and materials before an event instead of spending them on the current summon pool, then spend the window on the reward you actually need. Check the event end time in game, because community posts are often written before the final schedule is confirmed.
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